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Media, text & generated visuals

MCast Noise

Create an animated procedural texture.

Before you start

Open the intended collection and layout. For capture or network inputs, have the device or sender available.

Where to find it

Sources > Add > MCast Noise.

Use it

  1. Open the scene that will contain the source.
  2. Choose Add in Sources.
  3. Select MCast Noise in Create Source.
  4. Enter a name and choose New.
  5. Choose Preset, or Custom.
  6. Set source width and height.
  7. Adjust noise type, channels, colors, brightness, and contrast.
  8. Adjust layers, warp, and evolution while watching Preview.
  9. Choose Save and Close (or OK where shown).
  10. Check the source in Preview before taking it to Program.

Controls and additional tasks

Billow, Ridged, and Contours change the texture character. Contour levels changes the number of bands. Base offset/rotation/pixel size set the texture placement and scale. Layers and sub-layer controls combine detail at different scales. Warp bends the texture; Evolution speed animates it.

Control reference

ControlUse
PresetChoose a built-in Noise preset or Custom for full control.
WidthSet source width from 1 to 8192 pixels. Minimum: 1; Maximum: 8192; Increment: 1.
WidthAdjust source width. Double-click the thumb to restore the opening value. Minimum: 1; Maximum: 8192.
HeightSet source height from 1 to 8192 pixels. Minimum: 1; Maximum: 8192; Increment: 1.
HeightAdjust source height. Double-click the thumb to restore the opening value. Minimum: 1; Maximum: 8192.
TypeSet type for this item.
ChannelsAudio channel layout or count.
BillowTurn this option on or off for this item.
RidgedTurn this option on or off for this item.
ContoursTurn this option on or off for this item.
Contour levelsSet contour levels for this item. Minimum: 0; Maximum: 10; Increment: 1.
Contour levelsSet contour levels for this item. Minimum: 0; Maximum: 10.
BrightnessSet brightness for this item. Minimum: -1; Maximum: 1; Increment: 0.01.
BrightnessSet brightness for this item. Minimum: -1; Maximum: 1.
ContrastSet contrast for this item. Minimum: -1; Maximum: 1; Increment: 0.01.
ContrastSet contrast for this item. Minimum: -1; Maximum: 1.
Color 1Set color 1 for this item.
Color 2Set color 2 for this item.
Base offset X (px)Set base offset x (px) for this item. Minimum: -8000000; Maximum: 8000000; Increment: 1.
Base offset X (px)Set base offset x (px) for this item. Minimum: -8000000; Maximum: 8000000.
Base offset Y (px)Set base offset y (px) for this item. Minimum: -8000000; Maximum: 8000000; Increment: 1.
Base offset Y (px)Set base offset y (px) for this item. Minimum: -8000000; Maximum: 8000000.
Base rotation (degrees)Set base rotation (degrees) for this item. Minimum: -360; Maximum: 360; Increment: 0.1.
Base rotation (degrees)Set base rotation (degrees) for this item. Minimum: -360; Maximum: 360.
Base pixel widthSet base pixel width for this item. Minimum: 1; Maximum: 1920; Increment: 1.
Base pixel widthSet base pixel width for this item. Minimum: 1; Maximum: 1920.
Base pixel heightSet base pixel height for this item. Minimum: 1; Maximum: 1080; Increment: 1.
Base pixel heightSet base pixel height for this item. Minimum: 1; Maximum: 1080.
LayersSet layers for this item. Minimum: 1; Maximum: 9; Increment: 1.
LayersSet layers for this item. Minimum: 1; Maximum: 9.
Layer combinationSet layer combination for this item.
ExponentSet exponent for this item. Minimum: 0; Maximum: 3; Increment: 0.1.
ExponentSet exponent for this item. Minimum: 0; Maximum: 3.
Subscale X (%)Set subscale x (%) for this item. Minimum: 1; Maximum: 200; Increment: 0.1.
Subscale X (%)Set subscale x (%) for this item. Minimum: 1; Maximum: 200.
Subscale Y (%)Set subscale y (%) for this item. Minimum: 1; Maximum: 200; Increment: 0.1.
Subscale Y (%)Set subscale y (%) for this item. Minimum: 1; Maximum: 200.
Sub-layer influenceSet sub-layer influence for this item. Minimum: 0; Maximum: 2; Increment: 0.01.
Sub-layer influenceSet sub-layer influence for this item. Minimum: 0; Maximum: 2.
Sub-layer rotationSet sub-layer rotation for this item. Minimum: -360; Maximum: 360; Increment: 0.1.
Sub-layer rotationSet sub-layer rotation for this item. Minimum: -360; Maximum: 360.
Sub-layer displacement XSet sub-layer displacement x for this item. Minimum: 0; Maximum: 4000; Increment: 1.
Sub-layer displacement XSet sub-layer displacement x for this item. Minimum: 0; Maximum: 4000.
Sub-layer displacement YSet sub-layer displacement y for this item. Minimum: 0; Maximum: 4000; Increment: 1.
Sub-layer displacement YSet sub-layer displacement y for this item. Minimum: 0; Maximum: 4000.
Domain-warp iterationsSet domain-warp iterations for this item. Minimum: 0; Maximum: 6; Increment: 1.
Domain-warp iterationsSet domain-warp iterations for this item. Minimum: 0; Maximum: 6.
Warp strength XSet warp strength x for this item. Minimum: 0; Maximum: 250; Increment: 1.
Warp strength XSet warp strength x for this item. Minimum: 0; Maximum: 250.
Warp strength YSet warp strength y for this item. Minimum: 0; Maximum: 250; Increment: 1.
Warp strength YSet warp strength y for this item. Minimum: 0; Maximum: 250.
Evolution speedSet evolution speed for this item. Minimum: 0; Maximum: 9001; Increment: 0.1.
Evolution speedSet evolution speed for this item. Minimum: 0; Maximum: 9001.
Save and CloseSave Noise Source settings. Shortcut: Ctrl+S.
CancelClose without saving changes.

Example

Use a low-contrast moving texture behind a title.

Stop or remove

Hide the source to stop showing its picture. Use its available playback/connection stop control when you need to stop the input itself. Remove the source item from the scene when it is no longer needed. Shared sources can still be used in other scenes.

Keys in this feature

KeyActionType
Ctrl+SSave and closeBuilt-in shortcut

Gradient · Keyboard shortcuts · Menu reference · Manual contents

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